Post #21: The Early Days

With Nintendo approval around the corner, it is amazing to see how far Slayin’ 2 has come in 3 years.  I thought it would be interesting to look back at the first sketches that were made of some of the basics in the game.  BEHOLD: PAGE 1 !!!!

The Knight was always going to make a return, but with a much larger range of abilities.  Sure, he can run into enemies, but the plan was to allow enemies that did more than float around the screen waiting to be popped like balloons.  It also felt like his shield should have more of a functional role.  Another early idea was to have a second Knight that focused on using a lance.   This would eventually become the Lancer character.

Both of these characters were meant for aggressive play styles.  Trying to find a way to differentiate them came a bit later, but at this stage, the idea of a lance felt like it had potential enough to justify a new character.