Post #23: The Early Days Part 3

One big challenge for Slayin’ 2 was to make truly unique characters.  Slayin’ had a few “too similar” characters (I’m looking at you Knave) so the goal was to not repeat that with the sequel.  The first character to hit the page was Princess Rainbow Sparkles:

What started out as a character to appeal to my young daughter, Princess Rainbow was originally going to ride a unicorn steed (named Sparkles).  The unicorn would do all the actual fighting while the princess sat elegantly in her saddle.  But the logistics of such a large character proved to be a major headache early on (yay prototyping).  Ultimately, she became a princess riding a unicorn-head-on-a-stick toy.  It felt more unique and also more like something a kid would do.  She would imagine she was riding a unicorn, but since the horns on the toy were real, they would have actual magical powers to use in combat.  This opened up a lot of fun rainbow themed attack ideas.  Her play style relies on range in most cases.  But since many of her attacks move in arcs, you need to learn the spacing required to land them properly.

Finding and unlocking the princess takes a little work, but it is worth the effort.  Being a member of the royal family, you can imagine the general area of the map that she is found in.  But a certain item is required to gain access to her.