Post #14: Arcade Mode Returns

Even though the main focus of Slayin’ 2 is the Story Mode, fans of the original should be excited that Arcade Mode has returned.  This time around, Arcade Mode is not endless, but beating it is no easy task.  Killing enemies gets you closer to leveling up, with bosses appearing every 10 levels.  Playing co-op gives you the advantage of being able to resurrect a fallen comrade, at the cost of some of your own health. 

After every boss, the mysterious merchant will appear to offer you some much needed aid… for a price.  The merchant’s weapon choice this time around does not change, so learning the best weapon for each new area becomes part of the strategy.

We also added the ability to play with one plane (like the original) or two planes (like Story Mode).  This can make things more intense, but also make it easier to obtain insane combos.  Arcade Mode was designed to resemble something you would find in an old school cabinet, so we hope you enjoy it.

Post #13: Big News!!

Last April, Pixel Licker got some great news but I wasn’t able to announce it until now.  We are partnering with FDG Entertainment to bring Slayin’ 2 to the Nintendo Switch!  It is the first time we have been able to publish one of our games on a console and it is fulfilling a childhood dream 30+ years in the making.

3 years has gone by so fast but I hope fans of Slayin’ will be excited to play the new game.  The new 2P mode really fits the Switch, especially when you get a couch co-op session going.  Bug testing is pretty far along, so the hope is to have it ready for Nintendo submission in the coming months.

I am also going to be posting some of the other features of the game in the coming weeks to fuel the hype train.  Let’s spread the word to make Slayin’ 2’s launch a successful one!

Oh, and for people who have been following the PC version’s development, it has taken a bit of a back seat to the Switch port.  But it is definitely in the works for the future. 😉